• Weight

    1.12

  • Durability

    100

  • Item Tier

    1

  • Category

    Weapon

  • Max Stacks

    1

  • Container Size

    0

  • Torches flared murkily on the revels in the Maul, where the thieves of the East held carnival by night.
    The Tower of the Elephant

    Fire is the first marker along the journey to civilization. Heat, light and the ability to cook food is the first shaky step upwards from the bowels of primal savagery.
    This torch is a loose bundle of plant leavings wrapped around the end of a scavenged branch. It can be used to light the surroundings or to fend off creatures frightened of fire, but it will burn quickly and break easily.

Useful information / Repair costs

Spawning Command : SpawnItem 41031 1
SpawnItem ID Quantity
To repair Improvised Torch you will need (Plant Fiber) x8

Indepth statistics

Statistic Value
Armor0
Armor Penetration0
Damage0 - 0
HarvestDamage0
DamageTier0
DamageStaminaLight_OnHit0
DamageStaminaHeavy_OnHit0
DamageHealthLight_OnBlock0
DamageHealthHeavy_OnBlock0
DamageStaminaLight_OnBlock0
DamageStaminaHeavy_OnBlock0
MinAttackReach0
MaxAttackReach0
MinAttackDistance0
ConeMaxDistance250
WeaponEffectWidth0
WeaponEffectHeight0
WeaponStaminaAttackSingleBasic0
WeaponStaminaAttackSingleSpecial0
WeaponStaminaAttackDualBasic0
WeaponStaminaAttackDualSpecial0
WeaponStaminaHeavyChargedRegenModifier0
WeaponSpeedHeavyChargedModifier1
DamageConcussiveLightOnHit0
DamageConcussiveHeavyOnHit0
DamageConcussiveLightOnBlock0
DamageConcussiveHeavyOnBlock0
KnockbackOffenseBasic0
KnockbackOffenseSpecial0
KnockbackDefense0

Crafting recepie

To create Improvised Torch, you will need (Branch) x5(Plant Fiber) x10
The crafting will take 10 s, and you will gain 15 experience
You can do it in inventory/altar

In order to be able to craft Improvised Torch you need to learn the Recepie/Schema - Survivalist

Improvised Torch is required to repair

Item Required Improvised Torch
No usage yet

Improvised Torch is used as ingredient to craft

Item
No usage yet